vendredi 28 juin 2013
MICROSOFT AFFUTE SA LAME : Des news sur la techno et les jeux indépendants.



Premièrement,
c'est une brève news mais qui a son importance tout de même.
C'est le site Xboxygen qui relaie l'info et voila ce qu'on peut apprendre.
"VentureBeat rapporte que Microsoft vient de dévoiler lors de la Build 2013 une nouvelle technologie pour le DirectX 11.2 spécialement pour la Xbox One et Windows 8.1. Cette nouvelle fonctionnalité (baptisée « tiled resources » = ressources en mosaïque) permettrait des graphismes beaucoup plus détaillés sans utiliser la mémoire à outrance. Pour cela la fonctionnalité affiche seulement le plus de détails possible en fonction de la distance de son affichage.
Le procédé ne semble pas si nouveau mais il franchit une nouvelle étape. On ne sait pas si les développeurs ont déjà accès à cette technologie où s’il faudra attendre la prochaine vague de jeux pour en voir les bénéfices."
On dirait bien que MICROSOFT n'a pas fini de nous étonner et ce, pour notre plus grand plaisir.
Deuxièmement,
ce n'est pas tout puisque la firme semblerait faire machine arrière en ce qui concerne le problème des développeurs indépendants et l'appartenance à un éditeur.
On attend des news plus officielles sur les jeux indépendants mais tout çà me semble plutôt rassurant.
En effet les gars de chez KOTAKU on pu s'entretenir avec le staff Microsoft.
"A
report last week that the next Xbox console won't allow independent
game developers to self-publish on the Xbox One gave people yet another next-gen Xbox thing to stew about. But Microsoft's Xbox chief says that Xbox One will have some sort of indie-friendly program.
We're not
necessarily in contradiction territory here but rather in—stop me if
you've read this one before—the land of more-details-to-come.
"We're
going to have an independent creator program," Don Mattrick, Microsoft's
head of interactive entertainment (read: he's in charge of the Xbox),
told me last week. "We're going to sponsor it. We're going to give
people tools. We're going to give more information."
Mattrick mentioned this during my brief interview with him regarding the future of game consoles.
We didn't get into self-publishing and he declined to share specifics
just yet. He did, at least, praise the success of Minecraft
and other indie-developed games and cited his own career trajectory. He
may be an executive now, but back in the day, he was a game designer,
starting young with racing games such as Test Drive.
"That is
something we think—I think—is important," he said of an indie program.
"That's how I started in the industry. There's no way we're going to
build a box that doesn't support that."
Mattrick: "We're going to have an independent creator program... There's no way we're going to build a box that doesn't support that."
Last week, ShackNews had reported that Xbox exec Matt Booty, who works under Mattrick, said that indie developers would not be able to self-publish games on the Xbox One. Mattrick made his comments to me about indies on the same day.
Microsoft's
current console, the Xbox 360, saw significant support from indie
developers early on which resulted in a slew of critically-acclaimed
indie-made games such as Braid, Limbo and Castle Crashers all
published in partnership with Microsoft and therefore not classic
examples of self-publishing. Microsoft also launched an indie games
channel that allowed amateur creators to post peer-reviewed games. That
channel did not host many hits, though, as Microsoft buried it in their
dashboard and lost the attention of many indie creators and potential
fans to the indie movements thriving on PC, iOS, and Android.
Self-publishing
is a way for independent game creators to get their work out there
without, presumably, the potential meddling of a publisher or even the
need to get a publisher to okay a game. Publishers, of course, can
provide financial and production support, enabling and/or polishing a
game. Indie creators simply don't always want or need a publisher. But,
traditionally, game console makers have required developers to have
publishers. That's been changing....
"Indie
creators exist right inside our ecosystem," Mattrick had told me,
referring to the Xbox 360 and some of its Xbox Live Arcade hits.
"Probably the best example of a huge success is Minecraft. The
work that Notch did [was] pretty amazing in the PC space." That game was
brought to XBLA by the Notch-approved team 4JStudios and was given
special exceptions by Microsoft to enable rapid post-release updates to
the game. The game has sold six million copies on the 360. Mattrick said
he loves indie creators. "We're going to support those guys," he said."
Alors
indé ou pas indé ?? tel est la question. Mais une chose est sûr
Microsoft est conscient de l'enjeu et seul l'avenir nous dira si la
firme veut vraiment soutenir les développeurs indépendants.
Malgré
tout, ces news sont plutôt rassurantes, on sent que Microsoft est
présent et que la firme est prête à changer de cap pour plaire à ses
joueurs mais aussi aux développeurs.
Wait and see...
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