jeudi 1 août 2013

MICROSOFT AFFUTE SA LAME : Des news sur la techno et les jeux indépendants.

vendredi 28 juin 2013

MICROSOFT AFFUTE SA LAME : Des news sur la techno et les jeux indépendants.

Salut à tous.
Premièrement,
c'est une brève news mais qui a son importance tout de même.
C'est le site Xboxygen qui relaie l'info et voila ce qu'on peut apprendre.


"VentureBeat rapporte que Microsoft vient de dévoiler lors de la Build 2013 une nouvelle technologie pour le DirectX 11.2 spécialement pour la Xbox One et Windows 8.1. Cette nouvelle fonctionnalité (baptisée « tiled resources » = ressources en mosaïque) permettrait des graphismes beaucoup plus détaillés sans utiliser la mémoire à outrance. Pour cela la fonctionnalité affiche seulement le plus de détails possible en fonction de la distance de son affichage.
Le procédé ne semble pas si nouveau mais il franchit une nouvelle étape. On ne sait pas si les développeurs ont déjà accès à cette technologie où s’il faudra attendre la prochaine vague de jeux pour en voir les bénéfices."

On dirait bien que MICROSOFT n'a pas fini de nous étonner et ce, pour notre plus grand plaisir.

Deuxièmement, 
ce n'est pas tout puisque la firme semblerait faire machine arrière en ce qui concerne le problème des développeurs indépendants et l'appartenance à un éditeur.
On attend des news plus officielles sur les jeux indépendants mais tout çà me semble plutôt rassurant.
En effet les gars de chez KOTAKU on pu s'entretenir avec le staff Microsoft.

"A report last week that the next Xbox console won't allow independent game developers to self-publish on the Xbox One gave people yet another next-gen Xbox thing to stew about. But Microsoft's Xbox chief says that Xbox One will have some sort of indie-friendly program.
We're not necessarily in contradiction territory here but rather in—stop me if you've read this one before—the land of more-details-to-come.
"We're going to have an independent creator program," Don Mattrick, Microsoft's head of interactive entertainment (read: he's in charge of the Xbox), told me last week. "We're going to sponsor it. We're going to give people tools. We're going to give more information."
Mattrick mentioned this during my brief interview with him regarding the future of game consoles. We didn't get into self-publishing and he declined to share specifics just yet. He did, at least, praise the success of Minecraft and other indie-developed games and cited his own career trajectory. He may be an executive now, but back in the day, he was a game designer, starting young with racing games such as Test Drive.
"That is something we think—I think—is important," he said of an indie program. "That's how I started in the industry. There's no way we're going to build a box that doesn't support that."

Mattrick: "We're going to have an independent creator program... There's no way we're going to build a box that doesn't support that."


Last week, ShackNews had reported that Xbox exec Matt Booty, who works under Mattrick, said that indie developers would not be able to self-publish games on the Xbox One. Mattrick made his comments to me about indies on the same day.
Microsoft's current console, the Xbox 360, saw significant support from indie developers early on which resulted in a slew of critically-acclaimed indie-made games such as Braid, Limbo and Castle Crashers all published in partnership with Microsoft and therefore not classic examples of self-publishing. Microsoft also launched an indie games channel that allowed amateur creators to post peer-reviewed games. That channel did not host many hits, though, as Microsoft buried it in their dashboard and lost the attention of many indie creators and potential fans to the indie movements thriving on PC, iOS, and Android.
Self-publishing is a way for independent game creators to get their work out there without, presumably, the potential meddling of a publisher or even the need to get a publisher to okay a game. Publishers, of course, can provide financial and production support, enabling and/or polishing a game. Indie creators simply don't always want or need a publisher. But, traditionally, game console makers have required developers to have publishers. That's been changing....
"Indie creators exist right inside our ecosystem," Mattrick had told me, referring to the Xbox 360 and some of its Xbox Live Arcade hits. "Probably the best example of a huge success is Minecraft. The work that Notch did [was] pretty amazing in the PC space." That game was brought to XBLA by the Notch-approved team 4JStudios and was given special exceptions by Microsoft to enable rapid post-release updates to the game. The game has sold six million copies on the 360. Mattrick said he loves indie creators. "We're going to support those guys," he said."
Alors indé ou pas indé ?? tel est la question. Mais une chose est sûr Microsoft est conscient de l'enjeu et seul l'avenir nous dira si la firme veut vraiment soutenir les développeurs indépendants. 
Malgré tout, ces news sont plutôt rassurantes, on sent que Microsoft est présent et que la firme est prête à changer de cap pour plaire à ses joueurs mais aussi aux développeurs.
Wait and see...

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